You can see the available set bonuses on the Perks tab of your Guild Window (press G to open). The stats of the gear work, but the set bonus is disabled. Some set bonuses only have a matching 2-piece or 4-piece bonus, while others … (2) +2% Endurance(4) Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics. If you have access to the Public Test Server, you can hop onto it and have a first hand preview. you don't then get 2% bonus. You will … In addition, healing an ally or preforming a damaging attack on an enemy both have a 1% chance to grant a Mastery Surge for 30 seconds. Have fun out there and may the Force be with you. The new Armor Sets will be the guaranteed Set Bonus from the Master Mode difficulty of The Nature of Progress Operation. Set Bonus Armors in SWTOR. The smaller piece bonuses will be more passive in nature (stat benefits, etc). Hit 306 recently, so now looking into optimizing and customizing with the set bonus gear. With info recently post from mined 3.0 data, I put together a spreadsheet comparing old and new set bonuses. Set Bonus pieces drop from level 75 content and gearboxes earned through many different ways including Flashpoints, Operations, PvP, level 75 Dailies, Weeklies & Heroics, Story Chapters, Crafting and Conquest. Most (hopefully all!) Assassin Set Bonus & Tactical in Swtor Onslaught. It’s been 7 months now since 6.0 was released and I dare say anyone whose been playing since then is close to geared up with multiple sets. In Game Update 3.0, 2-piece, 4-piece and 6-piece bonuses were introduced. The Aggressive Medication set bonus is slightly redesigned: 4 piece – Now removes the energy cost for Toxic Haze / Bushwhack and appropriately works on the healer’s ranged version of the ability as well, Accomplished Doctor / Sawbones now also allows the initial heal from Kolto Infusion / Pack to refresh the duration of a 2-stack Kolto Probe / Slow-release Medpac in addition to its other effects, The periodic damage effect applied by Lethal Shot / Dirty Shot with Exploited Weakness Tactical has been reduced by 30%, Destroyer’s bleeding / Keening’s burning effect bonus damage increased from 10% to 15%, Gushing Vein’s bleeding / Smoldering Saber’s burning effect critical chance bonus increased from 5% to 10%, Brutality / Swift Slash now increases the critical strike chance of Furious Strike / Concentrated Slice and Vicious Throw / Dispatch by 15% (up from 10%). Some set bonuses are restricted to certain classes, but there are also generic set bonuses that can be worn by any class. Support projects on this website by making a pledge on Patreon! Here is a comprehensive list of all the Set Bonuses currently available as of Game Update 6.1.2. Let us know what your thoughts! Not all planned 6.1.1 Conquest changes are currently available for testing. Luckily I have earned enough tech fragments between playing content, and deconstructing gear I don’t need, to afford another piece. Star Wars The Old Republic. When dps specs can give guard/taunts/force bound all fights in swtor are becoming non-existent and pointless. The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. As more info comes out, I'll update it. I'd love to hear it - the best way to let me know is to leave a comment on the corresponding video on YouTube or send me a message on Twitter! They will will also have a small chance to be obtained via the random boxes from either Kai Zykken or the Spoils of War Vendor. An example top of my head... pooled hatered + descent set bonus + overwhelming offence gives a moderate dps boost in regs wz (8 v 8). SWTOR Onslaught Changes Of Assassin: Set Bonuses And Tactical A new expansion "Onslaught" might be just around the corner, which is the most anticipated issue for Star Wars: Old Republic in the coming days, followed by a series of changes and improvements of various classes. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. Commando players will have the same set bonuses mirrored. The result of that is the fact that they only offer general perks and boosts to your gameplay. (2) +2% Mastery(4) Activating a healing ability has a 15% chance to cause your next Rapid Scan to be critical. (6) Endure Pain increases Elemental and Internal damage reduction by 75% for 3 seconds. Set Bonuses that drop from the Dxun Operation (including NIM) and Corellia Flashpoint or are Crafted, are not available for direct purchase on the Set Bonus and Tactical Vendors on your factions Fleet. I was wondering if anyone has tried using The Victor's set bonus in PvP, on any class? SWTOR 3.0 Set Bonus Comparison [SPOILERS] Spoiler. These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. Pre-Onslaught set bonuses are for levels 70 to 74 only(1). Every member of your Guild can take part in Conquests on an individual level as well as … When choosing a set bonus for your class to work ob earning, you’ll want to first take a look at the list below for your class. If I release these guides before 6.1.1, you can rest assured that they will both be updated to include the new sets should any of those prove a good asset. From playing the storyline, a few flashpoints with friends, some dailies, and completing conquest I already have four set bonus pieces – unfortunately, they’re all from different sets, and since none of them match, I don’t get any set bonus perks from any of them. Planetary “Bonus Series” Missions have been converted into new Daily and Weekly Missions! They have also released some big nerfs for Sorcs and Sages. You can choose what type of gear drops for you at level 75 by right-clicking your character portrait, and choosing from the “Loot Discipline” list. Feel free to send me a message on Twitter @swtorista, Reddit /u/swtorista, Youtube Swtorista channel or by e-mail at the same name with gmail.com at the end. Those are on the PTS as well. Set Bonuses that drop from the Dxun Operation (including NIM) and Corellia Flashpoint or are Crafted, are not available for direct purchase on the Set Bonus and Tactical Vendors on your factions Fleet. The more pieces of set bonus gear you collect, the more bonuses you will get. Tactical Overdrive –Tactical Overdrive resets the cooldown of Stim Boost, Recuperative Nanotech, Volatile Substance, Lethal Strike, and Shield Probe and increases your Mastery by 20% for 15 seconds. Some of the previously announced and then delayed healing changes are making it into this update too. Help me r/swtor, you're my only hope. The tactical and set bonus comes in tandem, you see. A set bonus is a special type of gear bonus that gives you a boost in battle, like making some of your abilities stronger or making them usable more often. (6) Healing an ally with Rapid Scan applies a buff to them for 10 seconds. Want free swtor stuff? where as buffed up ravage (for root) + Hemo slash is good in arena or duels. Since it’s the weekend, before I buy it on the vendor, I’ll also check the “secret” Kai Zykken vendor to see if by random chance any of the pieces are being sold by him – which by luck he is, so I get to buy the chestpiece at a discounted rate of only 1,500 Tech Fragments. (6) Healing an ally with Medical Probe applies a buff to them for 10 seconds. Which one you should choose will depend on a few factors, but the most important are what type of content you like to play, what role you will be playing (tank, dps, healer) and what type of rotation or abilities you want to use. Iam at my wits end when it comes to the Set Bonus for Shield Tech and Immortal. Don’t forget to check the next patch added on Friday, March 13: the SWTOR 6.1.1 PTS continues to evolve as BioWare adds Conquest changes and Dxun NiM tweaks! I don’t play enough that I can get multiple sets for all situations, so here is what I’m thinking I’ll work towards in each class if I even make it as far as getting them for all classes. You're welcome to message me with any comments about my guides or with questions about the game! Players will among other things experience new abilities, Set Bonuses, and Tactical items.To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Set bonuses for Vanguards will be the same. Hololocate –Activating this ability marks your current location for 10 minutes. These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The Endless Offensive set bonus tooltip has been updated: 4 piece – Now indicates that Volt Rush / Telekinetic Blitz healing is also increased by 10%, if applicable, Tactical Item: Storm’s Succor / Metaphysical Mender (formerly Storm’s Succor) has been redesigned – now each charge of Energized / Empowered (formerly Energized) reduces the Force Volt Rush / Telekinetic Blitz consumes by 30%, and the healing component of Volt Rush / Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing, Dark Infusion / Deliverance healing increased by roughly 7%, Innervate / Healing Trance healing increased by roughly 6%, Reduced the base Force cost of Revivification / Salvation by 15 (from 75 to 60) and the healing it deals by roughly 11%, Reduced the base Force cost of Roaming Mend / Wandering Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%, Force Bending / Conveyance now reduces the activation time of Dark Infusion / Deliverance by 0.5 seconds (up from 0.25 seconds), Force Bending / Conveyance now makes Revivification / Salvation activate instantly and no longer reduces its Force cost, Penetrating Darkness / Clairvoyance now increases the critical chance of Dark Heal / Benevolence by 10% (instead of increasing bonus healing by 3%), Force Surge / Resplendence no longer affects Revivification / Salvation, Dark Concentration / Altruism now also increases the healing dealt by Dark Heal / Benevolence by 50%, in addition to its other effects, Secrets of the Dark Side / Erudite Mender has been redesigned and now increases the healing done by Resurgence / Rejuvenate and Renewal by 10% (instead of reducing the Force cost of Roaming Mend / Wandering Mend by 10), Tactical Item: One for All has been redesigned – now gives Roaming Mend / Wandering Mend one extra healing charge, Tactical Item: All for One has been redesigned – now Revivification’s / Salvation’s pool concludes with a burst of dark / light Force energy, healing up to 8 allies within it, Reverberating Force / Reverberation critical hit chance bonus increased from 5% to 15%, Convulsing Currents / Magnifying Vibrations now grants a 10% damage increase to Crushing Darkness / Mind Crush while Polarity Shift / Mental Alacrity is active, Disintegration / Critical Kinesis critical chance bonus increased from 5% to 15%, Fulminating Current / Psychokinetic Torrent critical chance bonus given per stack increased from 2% to 3%, 4 piece: The cooldown of Recklessness / Force Potency is reduced by 15 seconds. Severing Slash is a new ability of Assassin in Swtor Onslaught. If so, I would greatly value any input you have. You can see the available set bonuses on the Perks tab of your Guild Window (press G to open). If you want to wear a new shell with a set bonus on it but don’t want to lose the look of your current gear, you can create an outfit with your old piece of gear and wear it over your newly-equipped set bonus piece. SWTOR Update 6.1.1 is now available on PTS and allows you to check out the new armor sets with new unique set bonuses for each class that will be coming with the next patch to the live servers! Unlike previous expansions, you’ll have close to twenty set bonuses to choose from. Also in Game Update 3.0, the set bonuses for PvE and PvP were made the same. grants a Set Bonus which gives your Guild members an additional boost. Some set bonuses only have a matching 2-piece or 4-piece bonus, while others have a full 6-piece set bonus, and … BioWare spoke of incoming Conquest changes with 6.1.1. Some set bonuses only have a matching 2-piece or 4-piece bonus, while others have a full 6-piece set bonus, and the Trooper can choose to mix and match sets to create their ideal set bonus mix. Set bonuses only exist on the pieces of armor that you can “wear” – Head, Chest, Hands, Legs, Boots, Belt and Bracers. (1) Despite what the tooltips say, it's 70-74, since the gear requires level 70+. Each piece from the Tech Fragment vendors costs 3,000 Tech Fragments and 1,000,000 credits. Explosive Yield – (4) Power Yield’s duration is extended by 5 seconds. A later update will include the following: That’s all for now. To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. 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